3/9/2024 0 Comments Diablo immortal p2wInstead corporations have it in their minds to make everything a Games As A Service platform. The issue is that gone are the days where a developer makes a game, maybe adds a 1~2 expansion packs, then moves on. Maybe, but a case could be made that D4 can be just as scummy as DI with MTX made to exploit it's playerbase beyond the initial upfront cost of the game. (And that even has issues for the later group) - Updated. that seems incredibly unfun unless DI specifically groups non-paying players with only other non-paying players and paying players can only play with other paying players. Maybe in PvE it's not as big of deal, but factor in PvP. And not just a little bit behind but an incredibly large delta difference? So then wouldn't the non-paying player always behind. we've seen that a paying player (using up to 10 crests per rift run) gains much more loot drops than a non-paying player. First, how long would it take a non-paying player to reach the X paragon level in which they can "kill things as fast as a player who paid and has already gotten to X paragon level"?
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